For an unprecedented turn of events I completed another game! Psychonauts…
I also took part in the Ghost Recon Wildlands Beta over the weekend, but for the Gamer Challenge I crossed off Psychonauts.
And I will never,ever return to it. I often complain about games being unoriginal and generic… well this time I can honestly say that this is not the issue with Psychonauts. The story is pretty great & the dialogue is well written, if campy (which is definitely on purpose). No, the problem is that this is a possibly great game hampered by fundamental game mechanic issues. I hate platformers. There’s no way to boil it down any clearer than that, and unfortunately this game has all of the issues that I hate about platformers. Poor control definition, lack of response for precise jumps, getting caught on corners that don’t exist, falling through the edge of platforms, the same action, taken time & time again… yeah, this game reminded me why I hate the genre.
Add to this the poorly conceived boss fights that don’t adequately explain what you need to do to defeat the enemy, and then seem to cheap out on overpowered attacks and breaking the levels own rules.
There are some unique levels that are fun and cool… to begin with, but eventually frustration boils over & I was left cursing at the screen & realising I have to do exactly the same task 2 or 3 more times before I can clear the level.
I’m glad that I played it through for the story, but that’s all. I pushed myself & didn’t bother exploring all the maps to get all the secrets, because my frustration out weighed my OCD over secrets & collectibles.
Overall I can’t recommend this game to anyone.