Dishonored 2

https://youtu.be/7kwP0gjehBo

ButtStallion nothing insane here :slight_smile: it is a challenge same as in Dishonored … if you have old game try to play Dishonored: Dunwall City Trials … or try to get any of these achievements …all comes down to patience and the game of cat and mouse …

Done those. I will definiately try it without power, but first I have to learn the maps :smiley:

Another 6.5 GB patch was released earlier today

Dishonored 2 - PC Beta Update 1.2
A new update for Dishonored 2 (v 1.2) is now available via Steam as a Beta update. Update 1.2 includes a large number of fixes. Detailed patch notes below. NVIDIA driver 375.95 is recommended in addition to Update 1.2.

Update 1.2 will replaced Update 1.1 for players who already downloaded the previous update – see below for instructions for downloading.

NVIDIA driver 375.95
http://www.nvidia.com/download/driverResults.aspx/111026/en-us
We have identified an issue with drivers 375.70 & 375.86 unique to Dishonored 2 which impacts performance. If not already, we strongly advise updating to driver 375.95.

If you run into issues or have questions please let us know in the public Dishonored 2 Steam v1.2 Beta Forums on Bethesda.net. https://beta-community.bethesda.net/category/139/dishonored-2-steam-beta

How to access the Steam Beta
Log into Steam.
Right Click on Dishonored 2 in your Library.
Select Properties.
Select Betas.
A drop down menu will appear. Select BetaPatch.
Select OK.
Wait a few minutes for game to update.
When done, Dishonored 2 [BetaPatch] should appear in our Library.

Update v 1.2 Overview
General performance and optimization improvements
Auto-detection of the Visual settings was re-worked based on player feedback and observed issues. If still experiencing issues after updating drivers and downloading patch 1.2, advise using the “Restore Settings” option to apply the recommended settings for your hardware.
Max pre-rendered frames is now managed by the game, advise removing any previous manual customizations in graphics driver control panel
Fixes multiple related to game logic
Fixed various issues related to user interface
Fixed various issues related to mouse/KB and gamepad, including:
---- Mouse smoothing is now set to minimum by default
Fixed various issues related to using alt-tab related bugs
Fixed various issues related to multiple monitors
---- Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS
---- Changed the Resolution Scaling settings to be more clear
Added new settings in the Options menu:
---- Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync
---- Added TAA Sharpness option
---- Added more options to V-Sync settings. NOTE: If you previously disabled V-sync, please check your FPS limiter setting to ensure it is set to your desired limit.
---- Added Triple Buffering option

Update 1.2 notes:

PERFORMANCE
Reduced framerate stuttering
Added a customizable FPS limiter to reduce the fluctuation
Framerate capped at 120 FPS to prevent physics issues which occur only above 120fps
Max pre-rendered frame is now managed by the game
Adjusted Texture Details settings so settings make a significant visual and performance change
Fixed a bug where AMD GPU experienced huge framerate drops when there is cloth simulation in the environment.
Adjusted ocean settings for perf improvement
Added frequency in V-sync UI
Fixed a bug where VRAM usage was higher than available VRAM
Fixed a bug where auto-detected settings were set too high for certain hardware
Added HBAO+ support for AMD GPUs
Fixed a bug where turning HBAO+ ON created some bad shadowing on player’s hands
Removed Environment Details settings as it was strongly tied to View Distance
Removed Fog Quality settings as it was not impacting the visuals or providing performance advantages
Adjusted auto detected settings for R9 290X2
Fixed a bug where Water Quality settings was only impacting ocean, not canals or pools
Improved CPU cores utilization on high and low-end machines

MOUSE, GAMEPAD, & CONTROLS
Fixed a bug where mouse sensitivity was framerate dependent
Fixed a bug where the controller vibrates continuously it the player switched from gamepad to mouse and keys while the gamepad was vibrating
Fixed a bug where Aim Friction didn’t work with a gamepad
Fixed a bug where the gamepad could not be recognized if plugged after the game was ran
Fixed a bug where resolution could not be changed with mouse
Mouse smoothing setting is now set to minimum by default (setting won’t get overwritten if customized by the player)

ALT+TAB
Fixed a bug where using ALT + TAB could result in endless switch between the game and other programs
The player can no longer bring up the Pause menu when using ALT + TAB while dying
Fixed a bug where the bug kept on registering mouse movements while in background after the player used ALT + TAB to switch to another program

CRASH FIXES
Fixed a bug where the game could crash if the player decided to leave the Clockwork Mansion while Clockwork Soldiers were beheaded
Fixed a bug where the game crashes if the player attempted to go into visual settings menu after disconnecting a monitor in game
Fixed a crash when selecting a video card without attached monitor to it
Fixed a bug where game could freeze in “Another Strange Visit” when opening the weapon wheel with Middle Click button and then scrolled if the player used gamepad before

MENU & OPTIONS
Fixed a bug where the collar of the player was visible while using Shadow Walk assassination in large FOV
Fixed a bug where the game could stretch the resolution to fit screen while using a non-native resolution and switching from Borderless Windowed Mode to Windowed Mode
Fixed a bug where the menu was not filling the whole screen in some resolutions
Fixed a bug where Mouse Smoothing setting was sometimes not properly displayed even though it was properly saved
Fixed a bug where ‘Unassigned’ text for unassigned buttons overlaps nearby text with Keyboard and Mouse controls
Fixed a bug where the player was unable to switch to Full Screen or Windowed Mode after he switched to Borderless Windowed Mode
Added a Framerate Limiter so the player can limit framerate fluctuation when playing without V-sync
Added TXAA sharpness setting
Changed the Aim Assist settings to be more clear
Added Triple Buffering option
Added more choices to V-Sync settings
Monitor/Resolution
Fixed a bug where restoring default settings activated the second monitor as the default monitor
Fixed a bug where the game switched to Borderless Windowed when the player changed resolution while in windowed mode
Fixed a bug where the game was displaying a black screen if the resolution was set to 1786 x 992 in full screen
Fixed a bug where expiration of change monitor confirmation dialogue while game is minimized can cause display to stop functioning
Fixed a bug where Resolution Scaling was deactivated when the game ran above 30 FPS
Changed the Resolution Scaling settings for a better understanding
Added resolution ratio to the Resolution drop list
Fixed a bug where resolution scaling setting was not saved when quitting the options menu
Fixed a bug where the current game resolution was applied to the monitor when switching monitor even if this resolution was not supported

UI
Fixed a bug where mouse Wheel pop up will highlight as selected incorrect slot after holding key corresponding to an empty slot
Fixed a bug where initiating Black Market shop with keyboard displays gamepad prompts on menu until additional keyboard or mouse input
Blink, Far reach and The Heart are now automatically binded to shortcuts after being acquired
Fixed a bug where the Gun shortcut was not automatically assigned if bullets were picked up before the gun
Fixed a bug where “<” key appeared as “Unassigned” in game when bound to any action

MISC
Fixed a bug where sabotaging the Oraculum device would count as 2 kills and prevent getting the “Clean Hands” achievement

Update 1.2 known issues:
Incorrect labels in the Options menu:
---- “Windowed Mode” should be “Display Mode”
---- “Adaptive Resolution FPS Threshold ” should be “Adaptive Resolution FPS Target ”
---- “Borderless windowed mode ” should be “Borderless Fullscreen ”
---- “Field of Vision” should be “Field of View ”
---- “God Rays” should be “Light Shafts ”
---- Adaptive Resolution FPS Threshold setting is not accurately reflected in the Visuals menu after restarting the game when FPS Limiter is used.
---- Adaptive Resolution FPS Threshold becomes locked to the previous FPS Limiter setting when V-sync is enabled.
---- Workaround: Toggle V-sync off, then change the FPS Limiter to the desired setting before re-enabling V-sync.
A visual distortion may occur at the bottom of the screen when toggling Triple Buffering while in-game.
---- Workaround: Toggle Triple Buffering at the Main Menu, or turn it off then back on while in-game to remove the distortion.
The in-game Framerate may remain locked to 60 FPS when the V-sync setting is set to Full on a monitor that supports higher than 60Hz refresh rates.
---- Workaround: Disable V-sync and manually set the FPS Limiter setting to higher than 60 to achieve Framerates above 60 FPS.
The FPS Limiter setting only displays text in English and is not localized.
---- Workaround: None. Localization is expected to be implemented in a future update.
The Adaptive Resolution setting will change to display as Manual when exiting and re-entering the Visual settings menu after setting it to Always.
---- Workaround: None. This is a visual issue with the menu. The Adaptive Resolution setting will still be enabled and set to the default for the Always setting.
Keyboard and Mouse controls may display latency in menus and during gameplay when V-sync is set to Half.
---- Workaround: Either Disable V-sync or change the setting to Full.
Framerate may not be accurately locked to 30 FPS when setting V-sync to Half
---- Workaround: Disable V-sync and change the FPS Limiter setting, or increase the V-sync setting.
Multiple confirmation prompts may appear when cancelling a change to the Triple Buffering Setting.
---- Workaround: None. Cancel the prompt again until it no longer appears.
Framerate may be decreased when using V-sync without Triple Buffering Enabled
---- Workaround: Enable Triple Buffering to see if that increases performance, or disable V-sync.
Controls may become locked if a controller has been disconnected while the game is running
---- Workaround: Use Alt+Tab to leave the game window then return, or reconnect the controller.
Setting the Adaptive Resolution to Off changes the Adaptive Resolution FPS Threshold to 29.
---- Workaround: None. This is a visual issue with the menu and does not affect the actual in-game Framerate.

If you run into issues or have questions please let us know in the public Dishonored 2 Steam v1.2 Beta Forums on Bethesda.net: https://beta-community.bethesda.net/category/139/dishonored-2-steam-beta

Thanks for your support!

Finished the game with Emily as well, and also did the Shadow and Clean Hands achievements. I was very careful and always checked my stats during a mission :smiley:

Now after the university exams, my plan is to kill every single soldier and do awesome combos with the powers and finish it on the hardest difficulty :smiley:

1 Like

SPOILER ALERT - Fun video :smiley:

https://youtu.be/tWSIHC2lvn4

Dishonored 2 – PC Beta Update 1.3
Dishonored 2 PC Beta Update 1.3 is now available via Steam as a Beta update. See below for patch notes and instructions for downloading.

Recommended drivers:
NVIDIA driver 375.95
http://www.nvidia.com/download/driverResults.aspx/111026/en-us
We have identified an issue with drivers 375.70 & 375.86 unique to Dishonored 2 which impacts performance. If not already, we strongly advise updating to driver 375.95.

AMD driver 16.11.4
http://support.amd.com/en-us/download/desktop/previous/detail?os=Windows%2010%20-%2064&rev=16.11.4

How to access the Steam Beta
Log into Steam.
Right Click on Dishonored 2 in your Library.
Select Properties.
Select Betas.
A drop down menu will appear. Select BetaPatch.
Select CLOSE.
Wait a few minutes for game to update.
When done, Dishonored 2 [BetaPatch] should appear in your Library.

Update v 1.3 overview:
General performance and optimization improvements
Added a setting to turn OFF Camera Motion Blur
Additional mouse improvements
Fixed various issues related to user interface
Fixed various issues related to the Option menu
Fixed various issues related to multiple monitors

Update 1.3 notes:

Options
Added a setting to turn OFF Camera Motion Blur
Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / Monitor
Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
Set default value for Resolution Scaling Quality to “Quality”
Rendering / Performance
Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
FPS limiter set to 60 FPS by default
Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
Reduced performance impact of transparent surfaces & VFX

Mouse
Fixed a bug impacting mouse movement speed

Known Issues
Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked
----->Alt-tabbing or pressing the Xbox button on the controller should return controls
The game crashes to desktop when loading into gameplay on a Phenom II processor
----->Phenom II processors are currently not supported
Adaptive Resolution can get stuck at -1 when restoring video settings
----->Changing the V-Sync option will allow the Adaptive Resolution slider to move again

Dishonored 2 - Game Update 2 [PC Beta]
Please find the patch notes below on what you can expect in this newest update.

FEATURES

Added new mode:
----->Custom Difficulties

​Added Mission restart / Mission Select
----->Mission restart available from pause menu and result screen

PC FIXES
​​
Fixed a bug where Switching off the V-Sync for the second time set the ​FPS Limiter to 30 instead of 60 by default

Fixed a bug where changing the settings from TXAA to FXAA and not applying the change made the TXAA Sharpness turn to 1 instead of its previous value

Fixed a bug where turning off TXAA Anti-aliasing does not visually disable TXAA Sharpness slider

Fixed a bug where the changes made to V-Sync were reverted to the previous setting when turning on then cancelling

Fixed bug where the volumetric lightning is not turned on by default at launch if it was set to off on a previous version and it can’t be turned on manually anymore

Fixed a bug where the “Fog Quality” setting is set back to low after restarting the game

Fixed a bug where Keyboard/mouse shortcut UI could show up during possession & keyhole peeking

Fixed a bug where Emily’s feet can be seen floating during the throne room cutscene with high FOV settings

Fixed a bug where the Low Chaos Sokolov epilogue slide will have black windows if Volumetric Lighting is off

Fixed a bug where the screen post processing persists in Ansel mode
GENERAL FIXES

​Fixed various crashes

Fixed various save issues

Fixed various localization issues

Fixed various rendering issues

Fixed various audio issues

Fixed various collision issues

Fixed various UI issues and added new UI for Game Update 2

Fixed a bug where the player will instantly die if he possess a Gravehound

Fixed a bug where a “8” could appear on the screen

Fixed the LOD of the watchtower

Fixed a bug where walking down stairs while a wolfhound runs up would cause the hound to bounce backwards

Fixed a bug where pickpocketing Jindosh’s pistol may cause him to throw nothing during combat

Fixed an audio issue while loading save games

Fixed a bug where NPCs can suddenly be seen standing during the recover from ragdoll animation

Fixed a bug where Far Reach pulling a guard that is mantling will have no effect on the guard

Fixed a bug where NPCs can be involuntarily dropped from a choke, causing their AI to break

Fixed a bug where making a quick save behind a NPC while using controller configuration C would cause the player to choke the NPC instead of creating a save

Crushing an unconscious enemy in the safe door will no longer count as both lethal and nonlethal in the stats page

Fixed a bug where using Domino and Shadow Walk in combination will kill Hypatia without her ever transforming into Grim Alex

Fixed a bug where the awareness feedback is triggered again when loading a save made after NPCs gained attention

Fixed a bug where performing slide tackles or ground kicks on NPCs in moving elevators causes them to float or fall through

Fixed a bug where the witches will idle if the player exits and re-enters a hideout during upgraded Bend Time

Fixed a bug where guards that see a door opened by a possessed NPC ask who opened it

Fixed a bug where the facial animation was not launched during key target assassinations

Fixed a bug where a Sleeping Overseer may face the chair upon waking up despite knowing where the player is

When sprint and lean mode are set to “hold”, the change is now reflected in the tutorials

No awareness is now used for corpses spotted

Fixed a bug where Clockwork Soldiers were triggering a Snap Reaction when player is undetected

Fixed a bug where causing an explosion during Stop Time can stretch out and break NPC models

Fixed a bug where the gameplay thread was not updated every frame and can miss input

Fixed a bug where physic objects go active when using the Spyglass although they’re far from the player

Fixed a bug where NPC heads do not appear on screen when picked up and cannot be thrown

Fixed a bug where Guard NPC heads with helmets have unnatural physics when beheaded and thrown

Deactivated Redirective Blink when swimming up/down

Fixed a bug where the player can choke an NPC from very far away if they pull them with Far Reach while Bend Time is active

Fixed a bug where the player is able to duplicate items by Far Reach pulling and picking up at the same time

Fixed a bug where the Guard by Ramsey disappears shortly then returns ignoring the player when attacked from above

Fixed a bug where the player could fall OOW when exiting a rat tunnel

Fixed a bug where Past Stilton does not alert to the player properly after he panics once

Fixed a bug where the game will black screen if the player dies during the transition to Long Day in Dunwall: Streets

Fixed a bug where the player may become control locked and see OOW if they use the Timepiece and a key hole at the same time

Fixed a bug where the player will fall OOW if they use the Timepiece during a kill move

Prevented the player from grappling the crossbow in Edge of the World to avoid a weird retargeting if the player is far from the door or blocked by a collision

Fixed a bug where the Gravehound skull can sometimes go through walls/ground when killed

Fixed a bug where the amount of available traits is incorrect when replacing a trait during a craft by the same trait

Fixed a bug where the Watchtower red light projector flare was drawn behind environment elements

Fixed a render issue on Corvo during character selection

Fixed a bug where a bright light during transition in time remains if the Timepiece is used to interrupt picking up a corpse

Fixed a bug where the effects of the Dust Storm can be seen inside the Silvergraph Studio

Fixed a bug where the living highlight sometime stutters when using Dark Vision

Crafted Bonecharm list is now sorted

Fixed a bug where Doppelgangers will instantly despawn on particular spots

Fixed a bug where using Shadow Walk takedowns on Meagan and Sokolov will have the wrong animations

Fixed a bug causing the watchtower’s position to reset

Fixed a bug where the FOV changes during jump or sprint

Fixed a bug where walking with a possessed NPC into water doesn’t count as a kill

Fixed a bug where the player’s weapon is automatically switched when restoring health using the D-pad

Fixed a bug where the Weapon Wheel was not slowing the duration of Bend Time

Fixed a bug where Catfall is triggered when using Far Reach after vaulting into water

Fixed a bug where enemies are still active after the player has killed them right before using the Timepiece

Fixed a bug where the player is unable to switch quick select items using D-pad while the Health Elixir prompt appears

Fixed a bug where the game terminates while entering connected standby at the end of mission cutscenes

Fixed a bug where returning to the initial interactive screen via established user sign out while in active control areas will not present the Main Menu Load Screen

Fixed a bug where the NPCs are ejected in the air after being shot with a sleep dart

Fixed a bug where the player can fall from a great height onto the cliffs and survive

Fixed a misaligned animation for an Adrenaline kill

Fixed a bug where the player was able to fly if they Far Reach pull and picked up a whale oil tank at the same time

Fixed a bug where Far Reach pulling NPCs then assassinating them near edges pulls the player over the edge

Fixed a bug where NPCs are unable to be pulled with Far Reach while they are falling asleep from a sleep dart

Fixed a bug where canceling Far Reach mid pull drops the body or object that the player is holding

Fixed a bug where the Doppelganger appears in a T-pose when the player summons her

Fixed a bug where Redirective Blink does not affect sitting or cowering NPCs

Fixed a bug where jumping after using a jump Blink will cause the cooldown of Blink to return

Fixed a bug where changing the resolution or display mode can break the rendering as if everything was rendered twice

Fixed a bug where speakers don’t play any announcements

Fixed a bug where the player can view the Adrenaline/Blood thirst meter while looking through a keyhole

Fixed a bug where exiting Pause Menu, Weapons Wheel, or Journal while holding The Dealer targeting or Piercing Insult charged shot auto fires

Fixed a bug where player may become control locked and see out of world if they use the Timepiece and key hole at same time

Fixed a bug where with 5 traits of the Bonecharm “Strong Arms”; no longer possible to grab an NPC since it’s instantly choked

Fixed a bug where the player can repeatedly initiate a combat choke on Grim Alex with no prior actions required

Fixed a bug in Medium difficulty where Health Regeneration is set to Limited by default

Fixed a bug where NPCs could be put into walls when using Doppleganger Swap during a corpse throw

Fixed a bug where choking any NPC then immediately pushing them off may cause the chokehold audio to persist

Fixed a bug where the UI Post Process isn’t blurred in Pause Menu

Fixed a bug where Player’s hands have a broken texture in some spots during a dust storm

Fixed a bug where striped shadow lines can be seen on Outsider and other NPCs

Fixed a big offset in animation during a drop assassination on the Clockwork

Fixed a bug where throwing a bottle at Mindy’s head after completing her quest breaks her model and can lag the game

Fixed an occlusion issue outside Jessamine’s hidden chamber

Fixed an occlusion issue across from Galvani’s apartment

Fixed a hole in Addermire building during carriage ride scene

Fixed too loud footsteps SFX

Fixed the marker “investigate about Sokolov” which was misplaced

Fixed a bug where after looting unconscious Paolo player may kill Paolo and loot him again for a second Risky Parry Bonecharm

Fixed a bug where picking up the rune in the flooded basement awards 1 coin in no powers instead of 200 coins

The Outsider and Jessamine are no longer factored in the Global Kill Ratio

Outsider Shrines are no longer factored in the Global Kill Ratio on the Current Stats Screen

Meagan is no longer factored in the player’s Global Kill Ratio on the Playthrough Stats Screen

Delilah is no longer counted towards the player’s Global Kill Count each time she appears

Unkillable NPCs are no longer factored in the Global Kill and Global Non-Lethal Ratios on the Stats screen

Fixed a bug where the player may never transition to the Epilogue if they chose to take the secret passage to the Throne Room

Fixed a bug where black Occlusion walls are visible around Jindosh’s mansion when red buttons are pressed consecutively

Fixed a bug where the player may be prevented from finishing the Non-Lethal resolution cinematic if a witch or a Gravehound interrupts the scene​

I didn’t read any of this thread because I didn’t play the game at the time it was being talked about.

This is, however, my current game now. I don’t know what the bugs were like previously, but currently I’ve got it running quite nicely. I imagine a number of patches and driver fixes have been released since launch.

1440p, ultra settings, solid 60fps*, single card mode. The asterisk is because in some cut scenes the fps fluctuates between 50 and 60. I’ll also note that I have adaptive resolution on. I also have the adaptive resolution set to not dip below 85% of my native resolution in order to maintain 60fps. Which is just fine with me because I could go as low as 1080p before I’d bitch and 85% of 1440p (1224p) is higher than 1080p. It also does it quite seamlessly in that I don’t notice it.

I’ve only played the first couple areas so far (including tutorial), but it’s quite good so far. Will post more either later, or after I beat it!

2 Likes

gord0 Most of the bugs are killed in the first 3 months :smiley: After the mouse and performance fix, it is game of the year :stuck_out_tongue:

2 Likes

I have to get back to this, pain has been keeping me away.

Just beat it! Definately an excellent game…and for a bethesda title, where are the bugs? lol I know there’s tons of replayability, but i can’t be assed. Anyway, totally recommended! I’m off to find my next game! : ]

1 Like

gord0 Glad to hear you enjoyed it. :wink: