So this is my next game! I don’t know how remakey vs remastery it is as I’ve only played the original Dragon Quest on NES and some of the newer ones on pc. As far as I can tell it’s definitely an oldschool rpg, but it doesn’t have any modern mechanics, QoL functionalities, barely has any graphics options, nor any signs of reworking anything. It feels like they just went through the motions. They took a top-down 2d rpg and gave it the Octopath Traveler treatment graphically. Fortunately, remake or not, it was and still is a good game so they would have had to go out of their way to fuck it up mechanically.
Currently running at beyond max settings at 2160p144. I had to do some modding to get rid of a couple of the moronic producer(s) decisions. The following additions to Engine.ini
removes the 60fps cap, forces TAA for AA instead of whatever crap they were using, and improves shadow quality:
[/script/engine.engine]
bUseFixedFrameRate=True
FixedFrameRate=142
[/script/engine.renderersettings]
r.DefaultFeature.AntiAliasing=2
r.Shadow.MaxCSMResolution=4096
I had to lower the fps from 144 because for some reason it was still exceeding 144 anyway and causing tearing. So I sacrificed 2 frames lol. Sacrificing one didn’t seem to do it for some reason. I initially assumed they were using a float
value for the FPS cap which would cause a value of 144 to actually be 143.9999999, 144.00000000001, or similar value (the reason one should never compare float
s without using an approximation function). But nope, it’s some other kind of fuckery…that dropping a couple frames seems to fix.
It’s pretty fun so far, will post more later!