I finished Transistor. I have to agree with Buttstallion. The game is somehow even better than Bastion. The story is great and similar in how most of what is presented to you is told by another character. Even though in a way I guess you are playing as Red and the Transistor.Similar broad story beats are also hit in both games.
The visuals in this game are very pretty. The world is very beautiful to look at and throughout the game there are scenes where you are traversing the landscape whether it’s on a motorcycle or on a swarm of tiny process cells. Those scenes in particular are just pure eye candy.
Now to probably the best part of the game (for me anyways), the audio. It’s very clear that the audio was a huge part of this game when they were making it. At a certain point you unlock an area where you can do challenges and unlock songs to listen to in that hub area. You can also relax on a hammock and just look at some cyber visuals change colour while listening to music. You can hold the tab key down and have your character hum to the song playing as well. This is the department where the game absolutely shines.
Now it’s been all praise so far but I do have some gripes with the actual gameplay. The gameplay has a large amount of experimenting and replay-ability with the large amount of functions you can use, and the many different ways you can use them. Each function can be used as an active, an upgrade for another active, or a passive for the character. They also have a cool tab you can look at to see the percentage of other players who used those functions and if they used it as an active, upgrade, or passive. Looking at that It seems my loadout was vastly different from the majority. Mind you the first 4 functions you get are the most used sadly. This part of the gameplay was fun and I enjoyed experimenting. My issues with it both come from the whole pausing the world to plan out a line of attack. The actual planning and stuff was quite fun. The annoying part afterwards was the whole having to recharge before you could even attack again. I found this made the dash to be a mainstay for the whole game because it was still usable after using your turn unlike attacks. If you used the dash as an upgrade you could allow an attack to be usable after a turn instead of waiting for the recharge. This leads me to my second issue with the gameplay. Your attacks are really slow in regular combat. Using dash as an upgrade seemed pointless to me because attacking during regular combat seems really slow. once you go for an attack you commit to it. So your character is just standing there taking a bunch of projectile damage while trying to attack. This made the combat feel like it was pretty much just plan out your turn. Run away dashing like a madwomen until you can use your next turn. With that said the combat was still enjoyable enough to not only make it through the game but to also enjoy the game a lot.
This game is another must play. I started pyre when Shifty bought it for me as a gift. Looks like I’ll finally go back and actually finish it this time.